A MULTIPLAYER
COMBINED-ARMS
WW2 EXPERIENCE

Crew a tank, truck, or aircraft. Coordinate with friends. Fight alongside AI infantry. Win by combined arms or lose to attrition.

Bringing together a group of experienced game devs, Aces & Armour is our first project together — a multiplayer combined-arms combat experience set in the theatres of the Second World War.

Players take the role of a crew member in a truck, tank, or aircraft. Multiple friends can crew a single vehicle together and coordinate to control it. Sophisticated AI infantry fight alongside the players, who must work to support them.

3
Vehicle types — armour, logistics, air
1942
Eastern Front theatre
100%
Interior fidelity — every component interactable
Opel Blitz supply truck

Three Arms. One Battle.

Both teams fight to capture strategic points. Trucks frantically drive supplies to and from the frontline. Tanks support friendly infantry and combat enemy armour. Aircraft provide air support for their ground units, and dogfight above the battlefield for air superiority.

Munitions depots must be defended — lose them, and one team is starved of supplies. Low-level airfield raids can wipe out the enemy's air cover.

A Tank Is A Team.

Multiple friends can crew a single vehicle together — driver, gunner, loader, radio operator — and coordinate to control it. Every position has a job. Every job affects the outcome.

The radio operator isn't decoration. He has a ball-mounted machine gun for suppressive fire and clearing infantry positions. The loader determines your rate of fire. The driver decides whether you live or die under contact.

Panzer IV cannon breech with crew positions
Sd.Kfz.250 interior mechanisms

Every Bolt That Matters.

Steering linkage, engines, oil tanks, coolant radiators — all damageable components. Vision blocks can crack and be swapped out. Transmission housings, transmitters, receivers, electric traverse motors — modelled, simulated, breakable.

This isn't a cosmetic interior. It's the system.

Projectile Energy. Angle. Armour.

Our ballistics and penetration system takes into account projectile energy, angle of impact, and thickness of armour to determine whether a round penetrates — and how much shrapnel is produced as a result.

Turrets and gun barrels have mass and inertia. You can't phase your barrel through a building. Rotating a turret on a slope is genuinely hard — sometimes impossible by hand. Without electric traverse, you're at the mercy of gravity. Crews learn to position carefully, dig in, and protect their gunners.

Tank damage and ballistics
Eastern European 1942 environment

From Manuals, Not Memory.

Consulting archives, vehicle manuals, reference footage, and every available primary source — we're dedicated to achieving an accurate, realistic feel for all the vehicles. Performance and behaviour modelled to the highest degree of fidelity we can manage.

The first theatre: Eastern Front, 1942 — Germany vs the Soviet Union. An Eastern European summer environment serves as our initial battleground.

Currently In Development.

Vehicles and weapons confirmed for the initial 1942 Eastern Front theatre.

Panzer IV Ausf. E
Panzer IV Ausf. EGerman medium tank
T-26
T-26Soviet light tank
Sd.Kfz.250
Sd.Kfz.250German half-track
Opel Blitz 3.6
Opel Blitz 3.6German supply truck
Soviet 45 mm M1937
45 mm M1937Soviet anti-tank gun
Kar 98K
Kar 98KWehrmacht standard rifle
PPSh-41
PPSh-41Soviet sub-machine gun
Mosin Nagant 1891/30
Mosin NagantModel 1891/30 rifle

More vehicles in the works — including the T-34 and Panzer IV J — with the modular system designed to extend to many more.

Built In The Open.

We're a small team building Aces & Armour as a community-driven project. Closed multiplayer tests are running with Patreon supporters and the dev team. A big demo and an accompanying devlog are in the works — and we're very close to sharing them.

Read the latest devlogs to follow along, subscribe to get update notifications, or back us on Patreon for early access to playable builds and our closed multiplayer tests.

Follow Development.