A NEW MULTIPLAYER COMBINED-ARMS EXPERIENCE

ACES &
ARMOUR

Crew a vehicle with your friends, in various theatres of the Second World War, and fight on an open, combined-arms, strategic battlefield with dynamic objectives.

MULTI-CREW VEHICLES

A CREW
IS A TEAM

Each vehicle is a team-based experience where effective operation takes coordination across every role: gunner, commander, driver, and more.

PRIMARY SOURCES · CUTTING-EDGE RESEARCH

OUR HISTORICITY
PLEDGE

Archives, vehicle manuals, factory drawings, collaborating with museums - we do it all to ensure each vehicle we produce is as historically accurate as possible, inside and out.

The Comprehensive WW2 Mil-Sim

Aces & Armour is a multiplayer, combined-arms, military experience that places the player as a crew member in a vehicle during the Second World War. Players are able to crew vehicles either with friends, or with NPCs, and fight on a large, open, dynamic battlefield to achieve their team's objectives.

Logistics vehicles must keep forward bases topped up with supplies, whilst tanks clash at the frontline and attempt to spearhead advances supported by the infantry. Each vehicle modelled inside and out in high fidelity, and represents a gameplay experience in itself.

Learn More
  • 2024 Founded
  • Delta Game Studios Studio
  • Unreal Engine 5 Game Engine
  • Eastern Front · Late 1942 Launch Theatre
  • Mil-Sim Genre

Our Focus

The four key aspects of what we're building.

Combined Arms

A battlefield populated by infantry, artillery, trucks, tanks, and (eventually) aircraft, all competing to take objectives, attacking and defending points, and working together.

Multi-Crew

Crew a vehicle and work together, communicating information, operating systems, and working as a unit.

Full Interiors

Every vehicle modelled inside and out, featuring clickable interiors and damageable components.

Historical Accuracy

Modelled from as many historical documents as possible, and supported by our team of researchers, our vehicles promise historicity.

Development Images

High fidelity interiors, detail oriented models, immersive gameplay

Training Grounds, Eastern Ukraine late summer 1942
Training Grounds, Eastern Ukraine late summer 1942

Where We're Headed

Our plans for our pre-release phase, what content we want to have finished by launch, and what you can expect in updates in the years following launch.

3Released 2At Release 4After Release
Schedule subject to change. Read the latest devlog

Updates Straight
To Your Inbox

No spam or marketing emails, just development updates and, if applicable, playtesting invites.

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