A MULTIPLAYER
COMBINED-ARMS
WW2 EXPERIENCE
Crew a vehicle with friends, coordinate with allies, fight alongside AI infantry, on a dynamic and multi-faceted battlefield.
Our goal, at its core, is to bring players a WW2 experience that doesn't segregate different parts of combat or the battlefield, but instead brings them together.
This combination allows us to create an immersive and dynamic experience, a tug of war at the intersection between complex vehicle operation (a fully crewed vehicle is a very different experience than a vehicle controlled by one person), large numbers of AI infantry, and the constant consideration of supplies; the authentic simulation of Second World War combat.
Teamwork Is Everything
Combat is not a solo endeavour. Every shell fired impacts the infantry relying on suppressing fire to stage an advance, the logistics vehicles that are attempting to keep the frontline supplied, the AI General that is attempting to capture an objective with the resources available in the area, and of course the tank crew - that just revealed their position.
One Cog In The War Machine
Of the thousands of moving parts making up the war effort, it ultimately comes down to a large amount of individuals trying their best to fulfil their duties, of which the player is one. Each vehicle, modelled in high fidelity, becomes a gameplay experience to itself, with not only the systems to grapple with, but the effective communication and collaboration of the crew to create a cohesive operating unit.
Each crew member relies on each other for survival. To offer versatility of play group size sessions, we plan NPCs to supplement the crew if necessary/desired.
Fresh From The Factory
Effectively manufactured anew from all the materials made available to us by our array of museum contacts and our team of dedicated researchers, each vehicle is essentially rebuilt, just in our virtual world. From the chassis, to the steering linkages, to the engine, to the battery, expect to find them not only there, but operational... and damageable.
Shells, Armour, Shrapnel.
Having developed an in-depth flight and terminal ballistics system, our vehicles are as immersive in destruction as they are in operation. From the moment each projectile is fired, a number of factors are acting on it, altering its trajectory and energy.
From the moment it hits the armour, explodes, or penetrates, our damage system allows for modular vehicle destruction. Whether a hit is totally disabling, damages a system, or simply shakes the crew, expect to find oil overheating or fuel leaking from a ruptured tank, electrical systems down from a hit generator, or your commander unresponsive - and everything in between.
Our Work-In-Progress Lineup
Vehicles and weapons confirmed to be coming to the release theatre.